
Sebastian Valck
Game Programmer at FutureGames
I began programming at the age of 16 during studies and I've been improving my skills for almost 20 years. I have a burning passion for game development, and I specialise in gameplay programming - in particular, I enjoy building scalable systems - . I am comfortable with both C++, C# and love working in game engines such as Unreal and Unity.
I'm proud of what I do. My role as a gameplay programmer is very collaborative by nature. I understand the needs and requirements of each discipline, and I communicate with them effectively to ensure the product is delivered on time and to spec.
For professional enquiries, please email me at this address: sebastianvalck@gmail.com
Thanks for visiting!

Galdr: Forgotten Songs
Gameplay Programming
Systems Programming
Team: 13
7 weeks
C#
Unity
Game
This game was a 7-week project made in Unity. My role was being both systems programmer and gameplay programmer on this project, responsible for implementing a system for handling all the interactables that the player can interact with, which includes items and puzzle mechanics.
Projects
Skills
C#
Java
C++
Unreal
Unity
C
SQL
Assembly
© 2026 Sebastian Valck. All rights reserved.