Sebastian Valck

Game Programmer at FutureGames

I began programming at the age of 16 during studies and I've been improving my skills for almost 20 years. I have a burning passion for game development, and I specialise in gameplay programming - in particular, I enjoy building scalable systems - . I am comfortable with both C++, C# and love working in game engines such as Unreal and Unity.


I'm proud of what I do. My role as a gameplay programmer is very collaborative by nature. I understand the needs and requirements of each discipline, and I communicate with them effectively to ensure the product is delivered on time and to spec.


For professional enquiries, please email me at this address: sebastianvalck@gmail.com


Thanks for visiting!

Galdr

Galdr: Forgotten Songs

Gameplay Programming

Systems Programming

Team: 13

7 weeks

C#

Unity

Game

This game was a 7-week project made in Unity. My role was being both systems programmer and gameplay programmer on this project, responsible for implementing a system for handling all the interactables that the player can interact with, which includes items and puzzle mechanics.

Projects

Skills

C#

Java

C++

Unreal

Unity

C

SQL

Assembly

Contact Me

© 2026 Sebastian Valck. All rights reserved.

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